

They're quite useful on flanks you've decided to go light on, as they're cheap, delay the enemy, are hard to spot, and cover quite a bit of ground. While they are perfectly capable of killing tanks, their main purpose is to delay your enemy and force them to spot, bombard, or smoke off your ATGM in order to move forward. These guys "zone off" open ground against enemy vehicles, and are primarily defensive. OT-64C is the most common transport, since you usually want ATGMs to be in position as quickly as possible. Konkurs-M in the transport of your choosing. They fill three purposes: As wheeled infantry for securing ground quickly and defending it in the first few minutes of the game, as anti-tank infantry to support your Mot Shutzen against vehicles in forests, and as additional AA to keep helicopters off your back, although it can't defend your other units over open ground due to its short range.

These guys are very multirole, and very valuable to Eastern Bloc. They can do a lot of things for very cheap, and should be included in every attack you make. Keep them in front of your other units (such as tanks) to screen for them, use them to clear out enemy infantry in forests and towns, to probe the map for enemy defenses, and to defend from or delay attacks while in cover. These are your line infantry, and the backbone of your entire deck. You always start with the same four cards:Ģ cards of Mot Shutzen in SPW-50PK. No exceptions.Īll Infantry should be downvetted unless specified otherwise.Įastern Bloc is sort of.inflexible when it comes to infantry. For simplicity's sake, I recommend the UAZ. YMMV: Some people take lightly armored wheeled CVs like the VSOT-64 in place of the UAZ. The bigger trucks hold more supplies for their price, but the smaller trucks can easily be ferried to a potential FOB and back instead of having to buy more. If you're going without artillery, and don't find yourself needing to rearm helicopters too often, you can consider taking 2 cards of 40 point trucks (Ex: T815 Kolos from Czechoslovakia) instead. If you're using howitzers or MLRS, take an FOB and a smaller (15-30 points) truck. This will likely depend on what units you take in your Support tab. Downvet it, as you should any CV, if taken.įinally, you need supply units. However, while the T-72(K1) is a bit expensive, it's your best (and cheapest) option if you want an armored CV to deal with bombardment. This is less popular as good armored CVs are usually as cheap as possible (130-145 pts) while still retaining 2 top armor, making it resilient against artillery and bombs, the primary threat to Command units. The other option you have is the East German T-72(K1). This gives you an infantry CV, which is easily concealable in forests or towns, and a transport helicopter with excellent rocket pods that you can reroute to somewhere else after dropping off the infantry CV.

The most popular choice is a Czech or Polish infantry CV (Ex: Velitelsky Stab) in the Mi-17. Second, get a card of "survivable CVs" for capturing more dangerous zones. (Ex: WD-43 from Poland.) This is your cheap, fast, plentiful command unit and your primary way of capturing zones, particularly ones not in obvious danger. 2 CVs, 2 Supply units (including FOB).įirst, get a card of Command UAZ from any of the three nations. Almost every Logistics tab should be 4 cards.
